Since Dual Wielding requires a lot of investment before blooming, don't be shy to use a two-handed weapon at first to smooth out the difficulty. The problem is it costs too many action points at the start of the game to use it efficiently. A piece of equipment with innate resistance to air, fire, water and/or earth will be additive to your crafting. Heres a few tips for you if youre confused about which kind of Attribute point you should be looking to invest in: Wizard/Ranged Healer Increases recovery and maximum Action Points by 2 when health is below 30%. Its important to note that you arent going to be playing with one character only youll have a party of 4 at most, with two of your regular characters (heroes) and two NPCs. The additional members can be either companions or henchmen. Since Leadership doesn't affect the character having it, it is a good idea to put Leadership boosts on 2 party members. Lockpicking can be boosted by equipment and there are very few occasion where it's actually needed. This can be achieved thru a combination of equipment and ability points (1 or 2, if needed). In short, Divinity: Original Sin 2 has the tools for the perfect Rogue. The name of the attribute speaks out for itself. Players have been asking me to not only update these Builds, but also create new ones. Tenebrium is a material you'll come across around mid game. If you do all the quests, you'll reach level 21 before the end of the game. Traits are strange little statistical bonuses that completely depend (and also develop) the personality of your character. Not to mention your regular attacks should be pretty amazing by combining Dual Wielding (2 hits), Sneaking, Back-Stabber, Bully and Guerrilla. Each skill is actually not a skill, but a category of skills. Gives you 5% Man-at-arms extra Vitality. Some belts boost Dual Wielding on top of other things, it's a good idea to use one. Back-Stabber Dexterity stat determines your effectiveness when using gear that is based on this stat. Once you start leveling and investing points according to your own preferences, youll notice how your character shapes up and may actually be vastly different from the starting class you chose. What you do excel at is positioning, short range attacks and getting out of trouble. Expert Marksman Though mostly associated with dealing damage from distance with the Bow and Crossobw, the Expert Marksman tree also consists of defensive skills that would help in curing different effects like Poison, Bleeding, and other physical ailments. Now, you need to increase Aerotheurge and Pyrokinetic to 4 first because they're much more useful offensively. Courageous Single-handed doesn't stack with Dual Wielding. Crafting should allow you to hit the 90-100% resistance mark for air, fire, water and earth. Leadership is particularly good if your party has 4 members. Divinity: Original Sin Role-playing video game Gaming . You get 2 main characters. For getting out of trouble, use Sneaking (from equipment, more details below), Adrenaline, Walk in Shadows, Invisibility, Summon Undead Warrior and Rapture. The category you invest in will be unlocked, and whenever you find skill-books during the game you will be able to learn skills from that category. Bartering, Blacksmithing, Crafting and Loremaster are abilities only needed in-between quests. Be sure to infuse (Crafting) your end-game equipment with Shadow Essence for the +1 Sneaking. r/DivinityOriginalSin I have hundreds of hours, several characters made, absolutely love the story and mechanics Divinity: Original Sin Character Builds This is an in-depth guide for those looking to build a proper party with well-developed character. Tenebrium staves don't exist, but Tenebrium wands do, neither staves or wands can be infused with Tenebrium. There's great synergy to have when all poison heals you and mostly kill everything else. You'll also notice I never advocate "class" attributes (STR, DEX, INT). There are quite a few classes to choose from, but you shouldnt let this selective option fool you. Haider is a freelance contributor, who loves video games, playing guitar, and aviation. Each attribute starts at 5 and you're free to dump attribute points (up to 10) until it reaches a total of 15. Skill They come in 2 forms: elemental resistances and immunities to certain effects. Please feel free to add your own builds below if they do not yet exist. Removes your defense penalty when flanked. While you can't get past 15 with attribute points alone, equipment and talents will allow you to boost an attribute past that soft cap. Compassionate and Heartless are basically two opposite sides of the same trait coin. Rogue assassin, damage-reflecting necromancer, battlefield-controlling paladin, or poison-spewing wizard: when it comes to the best builds, Original Sin 2 isn't lacking in options! Aerothourge Command the powerful element of Air by conjuring Tornados, utilizing lightning bolts, and creating electric shields around yourself. Range Rogues also benefit a lot more from Movement than they should, the terrain often blocks your line of sight so you need to move around quite a lot. If you're not using that talent, CON can be left to around half your SPD. Tenebrium weapons are weapons made of Tenebrium, they can only be purchased from specific merchants and will require a specific Tenebrium ability level to use. In order to understand all that weve written down, heres a detailed Sample Build for you to take ideas from. The Tidalist is built around dealing high amounts of damage with the form of magic known for its lack of damaging skills. Decreases everyones attitude towards you by 25, but melee opponents will find you less attractive in combat. It's very useful when you need just a little boost to either finish the battle or put a status effect on an enemy to avoid damage. The first thing you need to do is hire them all as soon as possible. Whether you enjoy playing a Warrior, Rogue, Battlemage, Ranger or Mage, there are a few things to know about Melee and Ranged Builds. Again, this is gonna give you a lot more versatility. So if both your main characters have this talent, you won't be able to hire companions or henchmen. Attributes in Divinity follow the same philosophy as many other RPGs and strategy games, passively determining the statistical structure of a character. Purely fighting from afar, this character works by merging Hydrosophist and Huntsman skills. On the other hand, I wouldn't prioritize getting equipment that boosts them either. Grants you a 10% Man-at-arms extra Magic Resistance. Remember, there's no benefit from going over 23 INT so focus your equipment elsewhere when that value is reached. Blacksmithing is particularly useful for repairing your equipment and you only need 1 point for that. Because of this, it doesnt actually hurt to specialize. Intelligence Blacksmithing level 5 is required for very few occasions and can be achieved by a combination of equipment, the Scientist talent and ability points (1 or 2, if needed). ), so don't take them all for granted either Party composition varies a lot depending on the difficulty and your preferences. As long as you don't invest point in two-handed, you don't have to worry about gimping yourself in the long run. Decreases everyones attitude towards you by 20 but gives you 1 extra point in Intelligence. The RPG Divinity: Original Sin 2 provides quite a lot of options for players. Weatherproof Gives two extra Ability Points to spend. This attribute determines a characters critical hit chance, and also the accuracy of long-ranged physical attacks. Allows you to flee combat even when enemies are right next to you. I'll never mention it enough, but Adrenaline is amazing and totally worth 1 point in Scoundrel just by itself. Early on, your focus should be on putting 1 in Man-At-Arms, Scoundrel, Aerotheurge and Witchcraft. I use Dual Wielding because it boost so much more your attributes. Its not just that simple however; some Talents have specific requirements that need to be met. This page features the builds created by Castielle on youtube, you can find detailed written build guides here. DEX effects will cap at 23 so equip your range Rogue accordingly. It makes the start of the game incredibly easier. The combat system is the core appeal. Ultimately, it's a matter of personal preference. Boosts for unlimited uses of a spell/skill on the other hand, can be very useful and can be found on various types of equipment. You can fill up the blanks with whatever float your boat. Comeback Kid If you wish to take control of things yourself and customize almost everything (except gear) yourself, click the Customize button and youll be presented with the Attributes & Starting Skills on the right, and Abilities & Talents on the left. Everything you do in combat (moving, casting, attacking, etc.) Finish by bringing the remaining 3 magic abilities to 4 to complete your build. Politician Be careful as some immunities aren't exactly what you'd expect. by Ty Arthur. You will lose all your learned spells and skills. Oath of Desecration is simply amazing for your damage, while Vampiric Touch will benefit from you being in melee range most of the time to give you some healing abilities. For positioning, use Cloak and Dagger, Battering Ram, Thunder Jump and Teleportation. How the NPCs are developed is something were going to save for later in this guide, but mentioning them was important, the reason being that they can specialize and play specific roles just like yourself. For example, you can have 100% fire resistance but still get damaged by fire damage under the "burning" effect. Jahan is a Mage found on the 2nd floor of mayor Cecil's office. The weapons and armor you can make at rank 5 (it's enough to take 4 points in each, there's a lot of gear that gives you an extra point in both, usually bracers and belts) are top-tier damage and armor wise. Not sure if it's an oversight or not, but at least they do less damage than single-handed weapons so it somewhat balance itself out. Divinity Original Sin 2 Ultimate Build Guide. So instead of spending 5 ability points for 1 spell, you can spread those points to other abilities with a much lower cost and a much bigger return in versatility. The harder the difficulty, the earlier you'll need to invest in this one. Charisma is mostly used in mini-games to resolve arguments, which is a good source of XP. In this guide I will be introducing the Blazing Deepstalker, and explaining just how it works. Constitution Glass Cannon. Since your character will have very high DEX, you'll have no problem casting Novice Scoundrel abilities from the start. Loremaster is also a must and requires level 5.